for other ideas on the glyph market and other general tips see the free Croda's Inscription Gold Guide
I aim to post every two days one this blog. For the weekend post i plan to post on how the World of Warcraft economy relates to the real world or theoretical concepts for the World of Warcraft economy. Ironically, it is this subject matter which causes the most email traffic!
What do Auctioneers bring to the game?: In other words, to the (legal) gold makers, call them
Auctioneers, benefit World of Warcraft or otherwise?
A fair question, i don’t suspect the developers foresaw
the rise of this breed of player at the outset.
But i greatly suspect it is in their thinking now when they consider
what to do with the professions in the game.
On my server there are 3 or 4 of us who “own” the glyph
market. i don’t see any other
competitors on the list. And the same is
becoming true of the Enchanting market that i am entering.
Therefore, on my server there are at least two markets
where under 10 players make the vast majority of the gold from the player base
of over a 1000.
In a sense, the entire Blizzard coding for these markets
is utilised by these 10 players.
Therefore, is this to the benefit of the game?
Every item that a player could conceivably need to move
ahead in the game will be on the Auction House.
Therefore, the economy is not an impediment to a player advancing in
World of Warcraft.
Almost every item will have competitors therefore
bringing down prices. Hence, as a rule,
prices are not manipulated upwards.
Therefore, a server will never die because the economy
dies first. A server will die because
the raiding / questing player base dies.
The vast majority of the player base is not able to fully
participate in the Auction House.
Therefore, the whole concept of professions as a method of making gold
is limited to the “professional” auctioneers.
Therefore, the developers time and effort has ended up
being focused on a very small proportion of the player base.
The gold makers are prone to market manipulation from
time to time. Examples include posting
arrows in batches of 1 instead of 200.
Buying up all the raw materials with the sole intent of cause prices to
The gold makers bring considerable benefits to the player
base in exchange for excluding that player base from most of the serious gold
making abilities. Whether that is a net
benefit to the game? On balance, yes –
but it is close.
But i do suspect that as a result the developers focus
more on other aspects of the game that affect the entire player base, and not
the economy which benefits a very small part of the player base.