tag:blogger.com,1999:blog-7797534849031995653.post8987085456646603724..comments2012-11-03T20:44:47.525+00:00Comments on marketsforgold: What do Auctioneers bring to the game?Crodahttp://www.blogger.com/profile/16620994327943613623noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7797534849031995653.post-90379308445222297302012-08-28T17:42:00.951+01:002012-08-28T17:42:00.951+01:00@deja and @Scugger: part of me agrees with you on ...@deja and @Scugger: part of me agrees with you on all that. Now that Blizzard is forcing crafters to leave the Auction House it will be interesting to see how that all works out.Crodahttps://www.blogger.com/profile/16620994327943613623noreply@blogger.comtag:blogger.com,1999:blog-7797534849031995653.post-76776310840248652032012-08-28T15:20:58.513+01:002012-08-28T15:20:58.513+01:00Presumptively, 3 or 4 players owning one or two ma...Presumptively, 3 or 4 players owning one or two markets is a "bad thing". Players who do not make it their full time job have to pay "inflated prices" for items that cost a fraction of the price. That drains their resources or require them to spend time trying to come up with gold for items they cannot do without to quest or raid. I'm glad inscription eliminates having to try and find Books of Glyph Mastery to level. Monopolists just bought them to keep them out of anyone who wanted to learn that profession.<br />I suggest that Blizzard institute a Gold Cap by Realm. A player would no longer have the ability to have more than 500,000 gold across all of their toons. Perhaps this would limit the number of Bankers who live in Auction Houses and undercut legitimate players trying to make a few gold to fund their repairsScuggerhttps://www.blogger.com/profile/00331341805101112855noreply@blogger.comtag:blogger.com,1999:blog-7797534849031995653.post-64671474270980287092012-08-27T20:07:49.210+01:002012-08-27T20:07:49.210+01:00I suspect some relatively simple and much used ite...I suspect some relatively simple and much used items like leg armors and belt buckles will end up costing thousands due to short supply and market manipulation. This will be especially onerous to the average player. As usual, Blizzard didn't think these changes all the way through.dejahttps://www.blogger.com/profile/13020166514498136989noreply@blogger.comtag:blogger.com,1999:blog-7797534849031995653.post-74560486131266179452012-08-27T19:11:48.498+01:002012-08-27T19:11:48.498+01:00@ Mogram: Yes - it will be interesting to see how ...@ Mogram: Yes - it will be interesting to see how this all affects us and the wider game. I am looking forward to the new content.Crodahttps://www.blogger.com/profile/16620994327943613623noreply@blogger.comtag:blogger.com,1999:blog-7797534849031995653.post-21948043758569879802012-08-27T00:50:09.047+01:002012-08-27T00:50:09.047+01:00I think MoP has a lot of components that look to l...I think MoP has a lot of components that look to limit the profitability of having half a dozen profession alts parked in a major city churning a profit, over getting out and exploring the world.<br /><br />For sure, having a majority market share will equal disproportionate profits and I can see Blue looking to limit this impact by allowing more gold drain from the system (ie BMAH), but overall, I figure that at least in the early stages of MoP, you're encouraged to get out and explore the world a lot more and derive your profits through natural crafting/gathering that will rival that of the Auctioneer.<br /><br />But it would seem rather than try and create open warfare with the Auctioneers, Blue are looking to give people more options to circumvent these markets to generate gold and explore content at the same time.Austackerhttps://www.blogger.com/profile/17493769923008730138noreply@blogger.com