for other ideas on the glyph market and other general tips see the free Croda's Inscription Gold Guide
The launch of Mists of Pandaria will give us Scribes a
nice boost to income – but perhaps not the boost that we say back with
In October 2010, upon release of the pre-Catacylsm patch
and then again on release of Cataclysm Scribes everywhere made so much gold.
There is much talk of a new “glyphmas” upon the patch and
release of MoP.
It is worth looking at what caused the “glyphmas” of 2010
and hence allowing us to compare to today.
I suspect we will see that there are few, if any, similarities.
When Patch 4.0.1 arrived in mid October 2010 glyphs went
from an average 15 gold on my server to over 150 gold and held at over 100 gold
for a year. In my mind, there were five main reasons for this:
1. Announcement of
the change of glyphs in the summer of 2010 led to a reduction of Scribes
participating in the market: over the summer Blizzard announced that the
glyph system was to be changed. At that time, glyphs were destroyed when they
were swapped out – hence characters had to buy a new glyph every time they
swapped one out. When the change was announced to the current system many
forecast the death of glyphs. Hence, there were very few new competitors and
existing competitors started to leave the market. The view was that glyph
prices would collapse. Hence, when the patch arrived the number of scribes was
low and indeed the scribes left had reduced their stock of glyphs.
That will not be the case this time – the number of
Scribes participating in the market has, if anything, increased.
2. Demand went
through the roof and the supply was not there: When the new glyph system
arrived characters went to the AH to buy up a complete set of glyphs on the
first day. What glyphs were on the AH ran out very quickly. Indeed, i could not
post quick enough and hence the selling prices rose rapidly.
We are likely to see an increase in demand from returning
players + pandas + Monks. However,
existing characters will only have a demand for new glyphs. So a slight similarity here.
returned to the game: on Patch 4.0.1 and generally though the Cataclysm
launches old players returned and so added to the demand for the glyphs.
Indeed, there were various surges of demand as new patches came and old players
came back into the game.
This will be the case this time too.
4. Inks from 1 to
3 per glyph in October 2010: the cost of crafting tripled but more
importantly the demand for herbs rose firstly due to the tripling of materials
required per glyph and secondly due to the strong rise in demand. Hence, herbs
started to run low and their prices rose forcing the prices of glyphs higher
This will not be the case this time – the number of inks
required to craft a glyph remains at 3.
Herbs may run low initially though.
5. Warden in
summer of 2010: in the summer of 2010 Blizzard launched a program to catch
and ban bots. It was very successful and overnight many bots left the game.
However, their herbs remained on the AH and in their guild banks (i assume the
AH posters were on different accounts to the bots though i guess Blizzard can
now detect that?). Hence, whilst the bots were gone, the herbs were still
hitting the AH at very cheap prices. The timing of those cheap herbs running
out varied by server. On my server, it happened just at the time of Patch
4.0.1. Hence, the ongoing availability of herbs went through the floor which
was a third factor pushing up the price of herbs and restricting supply to
scribes trying to meet demand. Indeed, for myself, i was often in danger of
being unable to meet demand on several occasions due to lack of herbs to mill.
On my server at least, there are no bots and hence there
will not be an effect from them
disappearing this time.
In summary – demand will rise driven by returning players
/ pandas / monks but at a lower rate than was the case at Cataclysm. There will be the usual effect on supply as
the herb farmers start to farm the Mists of Pandaria herbs – but that will soon