Key difference is that you can enjoy the full game for free. This is through the Plex system. Players can buy Plex from the Eve Store and use it to buy a 31 days of gameplay or sell it in game for ISK (gold in Eve). Hence, a player that is able to earn enough ISK can play for free by purchasing Plex in game to convert into 31 days gameplay. This, therefore, allows us to play with several accounts – and each account can be logged in at the same time.
A second major difference is that EVE is PVP. There is a large area that is reasonably safe
called Hi-Sec (short for high security space) where the guards can take on
anyone – they just may not be able to save you in time! The good news is that with very little
experience and reading around you can take measures to protect yourself from
being ambushed in Hi-Sec. In effect,
Hi-Sec is PVE – except when it is not!
A third major difference is that everyone is on the one
server. Which probably explains why the
economy blogging environment is not as developed as World of Warcraft. No economy podcasts either. As soon as a trading strategy is known it
will be copied, so players tend to keep such knowledge to themselves.
A fourth major difference is that location means
something. An item posted for sale in
one region will not be available to buy in other regions. It needs to be transported. This has allowed several trade hubs to be
formed in Hi-Sec (much like the major cities in World of Warcraft).
The economy is almost entirely player based – starting
from mining (farming for ore / herbs in World of Warcraft) through to
manufacturing, inventing and trading.
All the ships are made by players – except for the starter ships. All the ammunition, fittings, etc. Players can build structures in space for
manufacturing etc. There are NPC sellers
but they are the minority. ISK comes
into the game from PVE – missions, NPC bounties and mob killing.
Which then leads onto the other key difference – the
economy in Eve is much deeper and complex.
Further more, with one server which is seeing a growing player base then
items meant for newer players are still in demand.
Corporations are probably more important in Eve. For those that like to play the economy there
are Industrial corporations, Mining Corporations, Science Corporations though i
have not yet found any Trading corporations.
Furthermore, all the large PVP corporations have their industrial arms
to keep them supplied.
Nothing hits home for a new player than being in a mining
group sitting in an asteroid field of many mining ships with the capital ships
around you gathering the ore you mine.
Characters can learn any and all skills. Skill training takes place offline (time
based) and a character can learn a little of all skills or go more deeply into
Much like World of Warcraft, the game is what you make of
it though you may not be entirely able to avoid other players.
Feel free to follow my adventures in the economy of Eve
on my new blog marketsforisk.
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Monday, 27 May 2013
Thursday, 23 May 2013
Its been a while since i played World of Warcraft. I enjoyed it immensely but decided to move on to a less time consuming game.
Its good to see World of Warcraft still goes strong. There seems to have been a big turnover in the blogging world – some good new gold making blogs on the scene.
I have moved onto Eve Online and started blogging aboutmy character as it advances (still under 2 weeks old!) with the aim of playing the economy to make ISK (gold).
Should you wish, you can follow my progress on my new blog marketsforISK.
Should you wish to try out Eve Online then follow thislink (or the link to the right) to get a free 21 days trial – normally the trials are 14 days. If you chose to upgrade you account then i will be rewarded with a Plex by the game.
In a following post i will detail the differences between Eve Online and World of Warcraft from an economy point of view.